MAME 0.133s
MAME 0.133s Arcade Machine Emulator (en español sería algo como Emulador de Múltiples Máquinas de Arcade). Cuando se utiliza junto con los archivos de información de un juego (llamados ROMs), MAME reproduce más o menos fielmente dicho juego en un PC.

MAME 0.133s actualmente puede emular más de 1.600 video juegos clásicos de arcade de los ’70s y ’80s.
Las imágenes de los ROMs que MAME utiliza son “volcadas” desde los chips de ROM del circuito original del juego de arcade. MAME se vuelve el “hardware” para los juegos, tomando el lugar de las CPUs originales y sus chips de soporte. Por lo tanto, estos juegos NO son simulaciones, sino los propios juegos originales que aparecían en los arcades.
Enlace|mame.net
Descargar Gratis|MAME 0.133s
Lista de Cambios en MAME 0.133s
MAMETesters Bugs Fixed
———————-
- 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest
Mode (hap)
- 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles)
- 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK
(Aaron Giles)
- 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing
(Aaron Giles)
- 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but
they use different hashes (Angelo Salese)
Source Changes
————–
Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don’t
emulate the sound CPU. [Fabio Priuli]
CDP1802: [Curt Coder]
- refactored the Q and DMA callbacks to use devcb
- fixed state code output and load mode
Added FP registers to PPC debugger interface. Fixed bugs in the x64
back-end that prevented proper 3D rendering for Model 3 games.
[Aaron Giles]
ARM7 improvements: [R. Belmont]
- Added ARMv5+ CLZ instruction.
- Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy,
SMLALxy, SMULxy, SMULWy, and SMLAWy
- Fixed disassembly of CLZ
Improved DIP switches in toypop. [kanikani]
Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c
driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2,
motos and clones of each) [MooglyGuy]
Naomi update [Deunan Knute, R. Belmont]
- Implemented cartridge protection chip mechanism
- Added protection data for doa2 and doa2m
- Added real dumped cartridge X76F100 data for doa2/doa2m
Several MESS-specific snes fixes for rendering. [Angelo Salese]
Merit Multi-Poker improvements: [Roberto Fresca]
* Full Inputs.
* DIP Switches.
* Simulated spark-watchdog circuitery.
* Demuxed custom port.
* NVRAM support.
* CPU clock derived from #defined crystal.
* 8000-8007 Output ports.
* Coin related counters.
* Sound components and trigger found at 8000-8003, bit2.
* Full lamps support.
* PCBs layouts & technical notes.
The 4 games are fully playable. Sound seems to be discrete, so the
circuitery need to be traced. Colors are still wrong.
Added documentation regarding different Cobra Command versions.
[Ruben Panossian]
Fixed card reset in Taito g-net games. [Joerg Hartenberger]
Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble.
[hap]
Decoded some ram based tiles in jclub2. [David Haywood]
Fixed interrupts in the cischeat driver, fixing Scud Hammer and
Arm Champs II. [hap]
New games added or promoted from NOT_WORKING status
—————————————————
Multi-Poker [Roberto Fresca]
New clones added
—————-
Super Free Kick (set 2) [Klaus Sommers]








